﻿using System;
using System.Collections;
using UnityEngine;

namespace DashFire.ResourceLoad
{
  internal class CoroutineUtility
  {
    static public Coroutine StartCoroutine(IEnumerator routine)
    {
      return CoroutineProxy.Instance.StartCoroutine(routine);
    }

    static public void StopCoroutine(IEnumerator routine)
    {
      CoroutineProxy.Instance.StopCoroutine(routine);
    }
  }
  internal class Utility
  {
    static public bool IsLoadAssetBundle()
    {
      return true;
    }

    static public bool IsEditorLoadAsset()
    {
      return false;
    }
  }
}
